Research
PeerHouseAn interactive learning tool that guides children (ages 3-5) through their morning an evening routines.
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Design
ValueBoxAn interactive and decorative piece that helps people with depression keep track of important activities.
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Expressive CarsAn exploration of several interfaces for commuters to communicate emotions with those who share the road.
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Mood TrackerA sensing toothbrush holder that lights up with a mood tracker to encourage and log daily reflections on feelings
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Education
Tiny LotusAn app that allows parents to customize nighttime playlists from a curated collection.
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Experiential Learning CurriculumA curriculum for high school students to explore the intersection of their interests and career options.
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CS at Nueva High School A qualitative research project on a high school computer science teacher's class.
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Map of Learning TheoriesAn interactive mapping of 10 most influential education theories showing both their distinctions and connections.
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